Игры · 6 минут · Английский

Half-Life: the shooter that taught games to tell stories without cutscenes

In 1998 a new studio called Valve put you behind the eyes of physicist Gordon Freeman and never once took the camera away. Then the experiment at Black Mesa went wrong.

Автор: Tunio · Читает: Rick

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Tunio
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Half-Life: the shooter that taught games to tell stories without cutscenes